Max Skerrett

Black Channel

Main poster for Black Channel.
Black Channel engine room (top) and flight deck (Bottom)
Spaceships designed early on in development.

Bachelor of Creative Media Production

This year, I worked as the lead concept artist on Black Channel. I wanted to push my designs into something that wasn’t just a nice drawing but something that was useful to the team from a game design standpoint. Working with writers and designers really improved my ability to place elements in a scene in a logical and appealing way.
Black Channel is a 3D first person cassette futurism horror game that follows Markus, a newly recruited search and rescue pilot, as he begins his first day patrolling the infamous Bermuda Triangle-like area of the Boötes Void known as the ‘Black Channel’. As you explore his ship, you interact with belongings, audio-logs, and black boxes from previous pilots, piecing together a mystery revealing eldritch entities that reside within the void.


Block 1 Level D