Main poster for Black Channel.
Black Channel engine room (top) and flight deck (Bottom)
Spaceships designed early on in development.
Bachelor of Creative Media Production
This year, I worked as the lead concept artist on Black Channel. I wanted to push my designs into something that wasn’t just a nice drawing but something that was useful to the team from a game design standpoint. Working with writers and designers really improved my ability to place elements in a scene in a logical and appealing way.
Black Channel is a 3D first person cassette futurism horror game that follows Markus, a newly recruited search and rescue pilot, as he begins his first day patrolling the infamous Bermuda Triangle-like area of the Boötes Void known as the ‘Black Channel’. As you explore his ship, you interact with belongings, audio-logs, and black boxes from previous pilots, piecing together a mystery revealing eldritch entities that reside within the void.
Black Channel is a 3D first person cassette futurism horror game that follows Markus, a newly recruited search and rescue pilot, as he begins his first day patrolling the infamous Bermuda Triangle-like area of the Boötes Void known as the ‘Black Channel’. As you explore his ship, you interact with belongings, audio-logs, and black boxes from previous pilots, piecing together a mystery revealing eldritch entities that reside within the void.